Good thing I have a modular rendering system design

I might create an OGL render system after I’m finished with the D3D rendersystem to support the rest, but for now I’m using D3D.


Something that doesn’t make sense

Sometimes, to keep sanity working in your head you need to make something weird to test the good stuff out.

For example, I was testing my awfully looking but functional GUI system the other day where I needed to test if button clicking worked. So I made this little app:


And the actually functional part was after you click the button, which calls a function (user-defined) which in turn can perform the actions, I made it create child windows of the testwindow, resized the testwindow and deleted the button when the button was clicked. It looked like this afterwards:


That was it for today, as a side mention, this “demo” is made using DirectX which I’m learning as I go. So don’t expect it to run fast etc. (well, it actually does :)) since its my first time at dx.

Thanks for reading,